Master It Vol. 1 & 2 – Fundamentals

CG Master Christopher Plush is proud to present the first installments of the brand new Master It series, a series dedicated to teaching you to master every part of Blender! These first two volumes on fundamentals and advanced fundamentals are sold as a set for the price of one DVD, and with 18 hours of training and a massive features list this is the ultimate guide to using Blender!

From building a toon house and an acoustic guitar from scratch, to destroying a set of bowling pins with a cannon and much more, not only will these DVDs teach you the tools you need to know but it’ll put your new knowledge to use with fun and comprehensive projects. This DVD course will thoroughly guide you through every main aspect of Blender, teaching you all the essential tools you need to know to bring all of your ideas to life. This is truly an ultimate guide for anyone looking to learn more about Blender!

CG Master Aidy Burrows also makes his debut in volume 2 teaching you how to use the new Cycles renderer! Scroll down and check out the massive feature and chapter lists below to see every topic covered in this course!

Read Terry Wallwork’s review on AdventuresInBlender.com – “Two volumes of training videos at this price, with this level of quality, it’s a good choice” – Review Score 90%

  • Instructors: Christopher Plush , Aidy Burrows
  • Video Info: 18 hours, 1280 x 768 resolution, MP4 format
  • Software Used: Blender 2.6x
  • Skill Level: Any

DVD Features

  1. - Basics of 3D and Blender
    • - Understanding the program
    • - Understanding 3D
    • - Layouts, windows, toolbars
    • - Customizing Blender
  2. - Using Cycles Renderer
    • - Creating an acoustic guitar for Cycles
    • - Setting up lights in Cycles
    • - Creating the textures
    • - Setting up materials in Cycles
  3. - Modeling Tools and Techniques
    • - Basic and advanced modeling tools
    • - Specials menu
    • - Working with object origins and the 3D cursor
    • - Working with pivot points
    • - Editing tools like edge slide, knife tool, and more
    • - Selection tools and selection modes
    • - Snapping objects to curvy surfaces
  4. - Materials and Textures
    • - Adding materials and textures
    • - Color maps, specular maps, normal maps, bump maps, alpha maps, displacement maps
    • - Creating textures
    • - Making tileable textures
  5. - Rendering with the Blender Internal Renderer
  6. - Working with the Camera
  7. - UV Mapping
    • - Unwrapping options
    • - Using Seams for unwrapping
    • - Unwrapping a human head
    • - UV Options like stretching and using grid images
  8. - Creating a Simple Castle Battle Scene
  9. - Creating a Toon House
  10. - Lighting
    • - All different light types
    • - Using light textures
    • - Volumetric light
    • - Shadow options
  11. - Simulations
    • - Cloth
    • - Smoke
    • - Physics
  12. - Modifiers
    • - Array
    • - Bevel
    • - Booleans
    • - Edge Split
    • - Mirror
    • - Screw
    • - Solidify
    • - Subdivision Surface
    • - Curve
    • - Lattice
    • - Shrinkwrap
    • - Simple Deform
    • - Wave
  13. - Using Blueprints
  14. - Face Modeling
  15. - Animation
    • - Understanding the dope sheet and graph editor
    • - Object Animation
    • - Creating an animation of a cannon shooting a bowling ball at bowling pins
  16. - Game Engine
    • - Creating graphics for the game engine
    • - Adding gameplay for a maze game
    • - Opening doors with keys
  17. - Sculpting
  18. - Particles
    • - Creating grass
    • - Material and texture settings
    • - Using a particle system to place flowers in a field
    • - Weight painting and vertex groups
  19. - Add-Ons
    • - Clouds
    • - Ivy
    • - Chains
    • - Import/export options
    • - Bolt Factory
  20. - Nodes

DVD Chapters

  1. Volume 1 - Fundamentals

    1. Welcome to Class
      • 1. How to View
      • 2. Common Terminology
    2. Understanding Blender
      • 1. 3D Space
      • 2. Anatomy of a Mesh
      • 3. Saving and Loading
      • 4. Window Types
      • 5. Creating a New Layout
      • 6. Toolbars
      • 7. Layers
      • 8. User Preferences
    3. Working with Blender
      • 1. Object Mode
      • 2. Part 1: Edit Mode and Modeling
      • 2. Part 2: Creating a Toon House
      • 3. The 3D Cursor and Object Origins
      • 4. The Specials Menu
      • 5. Materials and Textures
      • 6. UV Unwrapping
      • 7. Color, Normal, and Specular Maps
    4. Lighting and Rendering
      • 1. Blender Internal VS Cycles Renderer
      • 2. Camera
      • 3. Lighting
      • 4. Lighting and Rendering a Scene
    5. Modifiers
      • 1. Introduction to Modifiers
      • 2. Generate Modifiers
      • 3. Deform Modifiers
    6. Animation and Physics
      • 1. Introduction to Animation
      • 2. Object Animation
      • 3. Cannon Blast Exercise
    7. Game Engine
      • 1. Introduction
      • 2. Adding the Main Controls
      • 3. The Keys
      • 4. Opening the Door
      • 5. The Final Product
    8. Tips and Tricks
      • 1. Tips and Tricks
      • 2. Creating Normal and Specular Maps
      • 3. Normal Maps, Bump Maps, Displacement Maps. Which one do I use??

 

  1. Volume 2 - Advanced Fundamentals

    1. Acoustic Guitar in Cycles
      • 1. Setting Up the Blueprints
      • 2. Modeling the Body
      • 3. Neck and Headstock
      • 4. Fretboard
      • 5. Tuning Pegs
      • 6. Strings
      • 7. UV Mapping
      • 8. Creating the Texture Maps
      • 9. The Environment
      • 10. Rendering in Cycles
    2. Game Scene Overview
      • 1. Baking AO and Shadow Maps
      • 2. Game Scene Overview
    3. Finishing the Toon House
      • 1. Add-Ons(Grass, Ivy, Clouds, and Chains)
      • 2. Nodes
      • 3. Finished Toon House Overview
    4. Cool Extras
      • 1. More Add-Ons
      • 2. Cloth Simulation
      • 3. Face Modeling Made Easy
      • 4. Making Tileable Textures

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Master It Volume 1 & 2 and Car Creation DVD

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Screenshots

Video Sample

Author: Christopher Plush

Chris worked as Lead Game Designer on the open-game project Yo Frankie! at the Blender Institute in Amsterdam.

Check out Christopher's Author Profile

Author: Aidy Burrows

Aidy has worked for the past 5 years as a professional Environment Artist over at TTFusion working on titles such as ‘LEGO City Undercover’ & the upcoming ‘LEGO Marvel’ & ‘LEGO Movie’ games.

Check out Aidy's Author Profile