Environment Modeling and Texturing

CG Master Christopher Plush takes you through each stage of modeling, texturing, and lighting an abandoned warehouse level. Learn how to create this realtime environment in its entirety including environment assets.

Over 35 hours have been recorded for this DVD and edited to an extensive 14-hour, voice-narrated video tutorial taking you through every single step of production. Select segments have been timelapsed, but nothing has been edited out. This is the entire creation process start to finish, and it covers all the tricks of the trade for realtime content creation.

Read Terry Wallwork’s review on BlenderNation.com – “These tutorials are very detailed, of a high quality level and are well worth the price in my opinion, if you are interested in game environment creation or just want to use some of the relevant techniques for memory efficient modeling this is a must have Video tutorial.” – Review Score 89%

Watch the Teaser!

  • Instructor: Christopher Plush
  • Video Info: 14 hours, 1280 x 768 resolution, Mp4 format
  • Software Used: Blender 2.5 (also 2.6 compatible), Photoshop
  • Skill Level: Intermediate

DVD Features

  1. Using GLSL shading(requires gfx card support)
  2. Project organization
  3. Low-poly modeling
  4. Sculpting for normal maps
  5. UV unwrapping
  6. Textures and materials
    • - Color Maps
    • - Specular Maps
    • - Normal Maps
    • - Alpha Maps
    • - Glow Maps
    • - Light Maps(baking shadows/ao)
    • - Using Color Ramps
  7. Environment assets
    • - Metal Barrels
    • - Cinderblocks
    • - Wooden Crates
    • - Wooden Tables
    • - Plants
    • - Hanging Lamps
    • - Wooden Pallets
    • - Rice Sacks
    • - Old Tires
    • - Sheet Metal & Plywood
  8. Cloth simulation
  9. Texture splatting
  10. Linking groups to create an object library
  11. Realtime lighting
  12. Baking ao, shadow, & normal maps

DVD Chapters

  1. Tool Overview
    • - Customizing Blender's Interface
    • - Loop Cuts and Knife Cuts
    • - Edge Split Modifier
    • - Converting Linked Duplicates
    • - Baking Normal Maps
    • - Baking Ambient Occlusion Maps
    • - Using Stencil Maps for Splatting
    • - Selection Tools in Photoshop
    • - Snapping in Blender
    • - Using Clip Alpha
  2. Modeling the Base Environment
  3. Unwrapping the Environment
  4. Environment Destruction
  5. More Construction
  6. Environment Texturing and Materials
  7. More Texturing and Details
    • - Creating Damaged Wall Decals
  8. Making the Props (listed on the left)
  9. Lighting and World Settings
    • - Adding Lamps
    • - Creating Mist/Fog
    • - Using Ambient Lighting
  10. Light Maps
  11. Final Details
    • - Adding HDR filter
    • - Adding Depth of Field (DOF)

Order (Unavailable)

Some material in this course is outdated and won't be updated for current Blender versions. If you would still like to get a copy of this DVD you can contact us.

Screenshots

Video Sample

Author: Christopher Plush

Chris worked as Lead Game Designer on the open-game project Yo Frankie! at the Blender Institute in Amsterdam.

Check out Christopher's Author Profile