Car Modeling and Texturing
CG Master Christopher Plush takes you for a ride in this 10-hour training DVD teaching you how to create a 2012 Camaro ZL1 from start to finish, including modeling, texturing, lighting, compositing, and even creating a studio environment for the final render!
Experience the entire creation process and learn all the techniques you need to know to create production-quality car renders in this extensive training course. Over 30 hours have been recorded and condensed into a content packed 10-hour DVD.
Read Terry Wallwork’s review on BlenderNation.com – “Go buy it!” – Review Score 95%
- Instructor: Christopher Plush
- Video Info: 10 hours, 1280 x 768 resolution, MP4 format
- Software Used: Blender 2.6x
- Skill Level: Intermediate
DVD Features

- Exclusive 2012 Camaro ZL1 Blueprints
- Final Camaro 3D Model (Release Under Creative Commons Attribution 3.0)
- Hard Surface Modeling
- - Using Blueprints
- - BMesh
- - Mesh Editing Techniques
- - Retopology
- Modifiers
- - Subsurf
- - Mirror
- - Array
- - Curve
- - Deform
- - Edge Split
- Materials and Textures
- - UV Unwrapping
- - Material Nodes
- - Materials(glass, metal, paint, etc)
- - Tangent Shading
- - Normal Maps
- Creating a Studio
- - Lighting
- - Floor
- - World Settings
- - Backdrop
- Using Compositing Nodes
- Setting Up Clay Renders
DVD Chapters

- Introduction
- 1. Introduction
- 2. User Preferences
- Skills Overview
- 1. Using the New Bmesh
- 2. The Car Modeling Method
- 3. Retopology & Cutting Holes in Curvy Surfaces
- 4. The Tire Tread Modeling Method
- 5. Creating Tire Sidewall Normal Maps
- Modeling
- 1-31: Chapters On Modeling Each Part of the Car
- Materials
- 1. Car Body and Wheels
- 2. Interior
- 3. Metals
- 4. Lights
- 5. Other Materials
- Studio Environment
- 1. Creating the Studio
- Rendering the Final Product
- 1. Clay Render
- 2. World Settings
- 3. Lighting
- 4. Render Settings
- 5. Post Processing













