Character Creation Vol.3 – Texturing
Sintel artist and Blender Foundation certified Trainer Lee Salvemini returns once more to fully texture, light, and composite his popular ‘Ninja’ character. This third installment of the Character Creation series completes the character, making it ready to function in a pre-rendered game cutscene or short film!
Car Modeling and Texturing
Get behind the wheel with Blender Certified Trainer Christopher Plush as he takes you through the entire creation process of a 2012 Camaro ZL1. From start to finish he’ll take you through the entire production from setting up the blueprints, modeling, texturing, and all the way to setting up a studio environment for the final render in this extensive 10-hour training DVD.
Character Creation Vol.2 – Rigging
Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. This is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender.
Environment Modeling and Texturing
Take a front-row seat for the creation process of a realtime warehouse environment which captures every single second spent producing a game-ready level from beginning to end. Learn modeling, sculpting, texturing, lighting, special effects and more. Blender Certified Trainer Christopher Plush walks you through this 14-hour DVD packed with content.
Character Creation Vol.1 – Modeling
Peek over the shoulder of Sintel artist and Blender Certified Trainer Lee Salvemini as he models, from start to finish, an Epic Ninja character. In the DVD, Lee will show you the tools and techniques in Blender used to create the entire character, his weapons and accessories, achieve realistic cloth simulation, and finally use lighting and compositing nodes to achieve a stunning posed promotional still of the character to wow your peers. Every chapter includes helpful pop-up hints and complete audio commentary.






