CG Masters provides training for all skill levels in Blender, but for your first look at the software and 3D animation in general, this is the best first stop to get the basics down!
Here I’ll be taking the Character Creation Ninja character’s rig and applying it to my new guy!
I’m really happy to release the rigged ninja character for download! Video included is the overview chapter from Character Creation Volume 2.
Learn how to make a proxy character that allows you to jump into shots without being rushed to skin and finalize the final character before animating.
A quick overview video on how to take a character and modify the anatomy and style by with re-proportion.
In this modeling exercise Chris Plush teaches you how to model a different kind of soccer ball in Blender.
Just a quick tutorial on findings when importing some vector graphics from Adobe Illustrator to Blender for making animations.
Harder than you might think (manually)! Align 2 faces together of 2 separate objects. SHOWN MANUALLY & WITH ADDON’s.
Sculpting details, procedural leather material, metal shader, setting up a lighting scheme and rendering finishing off Part 2 of the chair creation.
Luca Scheller shows you how to create an awesome water shader in Cycles.
Thomas Cairns shows you how to add a layer of snow on tree branches.
Check out the final results for the tutorial contest for Blender 2.74
Naman Afle shows you how to create lots of different repeating patterns using the wireframe modifier.
Not sure what to consider when creating next gen assets? Guilherme takes you through his process on a gravestone asset from an upcoming game project.
Join our latest tutorial competition for Blender 2.74. The deadline for entries is April 27, 2015.
So here’s a quick and easy tutorial showing a way to emulate those crazy elaborate details that you find on some ornaments!!
In this tutorial series on creating a basketball in Blender we’ll be modeling, uv unwrapping, creating texture maps, and rendering in Cycles.
In the second part of this tutorial series we’ll be creating textures for our basketball and then rendering it in Cycles.
Uncover several techniques to make what could be a complicated chair modeling exercise a breeze.