What is modularity? Should you use it in your project? Why would anyone want to use it? What are the limitations?
For modularity you’re going to need the grid. Take a look at an example of how to set that up.
In this next installment of the game development series we’ll explore game design documents. Do you really need one?
Flex those Blender UV skills with what should be a couple of simple UV exercises, also how to setup realtime UVW auto alignment with Blender’s UV Project Modifier
Learn to setup and use Blender’s layered 3D painting tools to create a simple toon-style cactus prop.
Let’s say you’re a little peckish and you find yourself tempted to take a little nibble at the pie then launch your user preferences, head over to the addons tab, and type ‘pie’ in the search filter. Enable the checkbox and go crazy gesturing your way through tools, views and settings.
Put any UV Unwrapping fears aside by arming yourself against dodgy UV work with these tools and features. From getting around vertex colors in textured solid view to edge sliding beyond the mesh borders we’ve got you covered.
This one’s for the Python dabblers that haven’t been able to figure out localOrientation. Learn to read and write object rotation in DEGREES in Python.
Learn how to use a mouselook script for FPS movement. Also learn how to add real text in the game engine, how to customize it, word wrap long strings into multiple lines, and how to change text dynamically in game.