Not sure what to consider when creating next gen assets? Guilherme takes you through his process on a gravestone asset from an upcoming game project.
Join our latest tutorial competition for Blender 2.74. The deadline for entries is April 27, 2015.
So here’s a quick and easy tutorial showing a way to emulate those crazy elaborate details that you find on some ornaments!!
In this tutorial series on creating a basketball in Blender we’ll be modeling, uv unwrapping, creating texture maps, and rendering in Cycles.
In the second part of this tutorial series we’ll be creating textures for our basketball and then rendering it in Cycles.
Uncover several techniques to make what could be a complicated chair modeling exercise a breeze.
Get deep into the real power available with Blender’s drivers using them to create a ladder procedurally. Gustav Nilsson takes you through how to then add properties and qualities that make posing the objects easy as pie!
Ways to think about the fundamentals of texturing to help recreate any texture. Applying these principals we’ll build a stone texture. Then quickly shade this using the previous cycles prime elements shader as a springboard.
In this tutorial I’ll share with you how to repeat an offset walk or run cycle in your scene and still have the ability to modify, layer on top of the base animation, and also completely edit any part of it later!
We review Gustav Nilsson’s training course on drivers in Blender. Drivers give you an incredible amount of control over objects and animations and Gustav tackles this complex topic and makes it easy to understand.
In this overview Chris Plush shows you some tips on prepping your 3d models in order to upload them to Shapeways.com for 3d printing.
Do you find that you create the same cycles shader setups again and again? Or perhaps you could do with a resource file to use as a starting point to build up some cool and complex shaders? If so, I’m hoping you’ll find this blend file of some use.
Here we’ll go over one way to help generate these sorts of cracks with worn edges, scratches and scuffs and give ourselves some versatility in the controls while we’re at it.
Need to create the illusion of millions of polygons? For games or film production that’d be pretty handy. Sounds like we need some tiling textures. No problem. Here I’ve outlined one way to do it in Blender.
This is the first of articles like this I’ll be making here at CG Masters, and I feel it could be one of the most important I’ll write!
Check out the final results for the tutorial contest for Blender 2.72
An alarming amount of people give up on Blender too early on because of a few initial stumbling blocks. I can’t say I blame them, we must have all done it with something at some point in our lives. There’s what I think are 5 big ones here
In this modeling exercise Chris Plush teaches you a technique for creating the top part of a microphone.
A breakdown of the logic and scripting behind the stalking enemy AI featured in the game prototype.