CG Masters provides training for all skill levels in Blender, but for your first look at the software and 3D animation in general, this is the best first stop to get the basics down!
Blender 2.77 is out and it’s never been a better time to get into this awesome 3D package!
In this tutorial Chris Plush shows you a way to manually add knots into a procedural wood shader for Cycles.
Learn how to make our own ‘matcaps’! A great way to not only visualize models for sculpting and modeling but also animating and putting a scene together in the viewport!
In this tutorial learn how to create facial controls for your character to prepare for facial animation.
Quick tip on how to easily copy over animation from one side of the body to the other for perfectly syncing walk/run cycles!
Quick tip on how to quickly copy over animation from one side of the body to the other for perfectly syncing walk/run cycles!
Confused about soft and hard edges? You’re not alone, the good news is it’s actually really easy. Find out 2 methods in this quick video.
HUMANS! Take advantage of your human condition by working in a large team! Linking and Appending are the gateways to making that happen, but it’s easy to get tripped up. Watch some do’s and dont’s in this free blender tutorial.
In this tutorial: Learn how to make and pose facial shapes in Blender!
Didn’t attend the blender conference? Didn’t catch Aidy’s talk? Or maybe need to review a few details (there were rather a lot of details) you can find that here. Bcon15 at large is summarized for you.
Here I’ll be taking the Character Creation Ninja character’s rig and applying it to my new guy!
I’m really happy to release the rigged ninja character for download! Video included is the overview chapter from Character Creation Volume 2.
Learn how to make a proxy character that allows you to jump into shots without being rushed to skin and finalize the final character before animating.
A quick overview video on how to take a character and modify the anatomy and style by with re-proportion.
In this modeling exercise Chris Plush teaches you how to model a different kind of soccer ball in Blender.
Just a quick tutorial on findings when importing some vector graphics from Adobe Illustrator to Blender for making animations.
Harder than you might think (manually)! Align 2 faces together of 2 separate objects. SHOWN MANUALLY & WITH ADDON’s.
Sculpting details, procedural leather material, metal shader, setting up a lighting scheme and rendering finishing off Part 2 of the chair creation.
Luca Scheller shows you how to create an awesome water shader in Cycles.