UV Exercise & The UV Project modifier for Auto Global UV’s in Blender

Posted by Aidy Burrows on September 4th, 2014 | Comments (2)

Flex those Blender UV skills with what should be a couple of simple UV exercises correcting uv’s after extrusion.

We’ll also be taking a look at realtime UVW auto alignment. Blender’s UV Project modifier will be particularly useful here.

Finally we’ll wrap things up by taking a look at the UV Move addon by kgeogeo.


01:28 – 1st Exercise
04:36 – 1st Exercise Fast
05:13 – 2nd Exercise
08:48 – 2nd Exercise Fast
09:52 – 2nd Exercise Alternate
11:27 – UV Project Modifier
12:43 – UV Project Modifier Setup
17:33 – MoveUV’s Addon



Link to blend file with the UV Project modifier setup here.

Link to the Move UV’s addon by kgeogeo, BlenderArtists thread, and it’s entry on the BlenderAddon page.



If you liked that, why not try this >


blender uv unfolding tutorial



  • Reverend Speed

    Incredibly useful tutorial, Aidy! I’ve used a few of these techniques before to good effect, but kgeogeo’s addon is new to me – I’m really looking forward to sitting down and playing around with that!

    I’ll heartily second your call for a programmer who can tackle a non-texture-scaling extrude in Blender. It’s something I’ve been looking for for the longest time – it’s such a useful feature for architecture and swift iteration and development of game levels.

    Worth looking at this video from 6.50 onwards: https://www.youtube.com/watch?feature=player_detailpage&v=oL0cR5bZ8mY#t=410 That’s a pretty good demonstration of the workflow that the exercises (1&2) and UV Project Modifier approach in Aidy’s video. However – note that no setup or complex uv-ing is required (extrusion and texturing is instantaneous), and the textures aren’t mirrored. (Also worth noting is that these features were working in the initial release in September 1996, when the program was called Worldcraft and was used on Quake 1! =)

    18 years ago. *heart palpitations, momentarily blacks out*

    Seriously, is there a way we can get these features into Blender? Should I start a forum thread?

    Either way – many thanks to Aidy for another practical, awesome vid. Very much appreciated. =)


    • http://www.cgmasters.net/ Aidy Burrows

      Glad it was helpful! Let’s hope for that sort of addition to the core code at some point! – Aidy 🙂