Splatting & Library Linking in 2.5
Posted by admin on April 26th, 2011 | Comments (36)
Download optional start files here: cgmasters.net/resources/splatting.zip
Work with Blender 2.5 and learn how to build a terrain using basic sculpting and proportional vertex editing and then apply dirt and grass textures using a technique called splatting. Also learn realtime lighting, how to use material color ramps, and how to link in groups from external blend files to build a library of environment assets in your scene file to work with. The props and textures are assets I created for the game Yo Frankie!