Splatting & Library Linking in 2.5

Posted by admin on April 26th, 2011 | Comments (36)

Download optional start files here: cgmasters.net/resources/splatting.zip

Work with Blender 2.5 and learn how to build a terrain using basic sculpting and proportional vertex editing and then apply dirt and grass textures using a technique called splatting. Also learn realtime lighting, how to use material color ramps, and how to link in groups from external blend files to build a library of environment assets in your scene file to work with. The props and textures are assets I created for the game Yo Frankie!

  • http://Website Pa-Modu Jacvk

    Thanks for the tutorial. Perhaps a special tutorial on how you made the water simulation would be fine.
    How can I get the watermap.png?

    • http://www.cgmasters.net Chris Plush

      Hey, you can find the watermap image in the splatting.zip resources file, just unpack it from the liquid.blend file. Also, I made a tutorial for the Yo Frankie project on creating on the animation map, you can find it at http://vimeo.com/5176805 … It’s an old tutorial but still relevant, but one thing to note is to turn on grid options when places the tiles.

      • http://Website Pa-Modu Jack

        Good tutorial..but cant follow because of version. Please can you not make the tutorial in Blender 2.57 or 8.

  • http://Website David Dunlow

    Hey, I was watching this video n following along with it but ran into a problem.. when i get to the grass texture part and hit Alt-Z the texture doesn’t show on the terrain.. just remains the same unless i render it… Any idea where I’m going wrong?

    • http://Website Gerry

      Interesting in that I’ve the exact same problem!
      PS Great tutorial – really appreciated!!

  • http://Website Jan


    You’ll need to go to te blender game modus . Switch then under the render tab the shading to GLSL.

    • http://Website Michelle

      I am having the same issue of when I press ctrl z, I cant see the the picture on the terrain. One person said I have to go to gave mode and change the render to GLSL. I have no Idea how to do this. Can someone explain how I do this in detail??

    • http://Website Mike

      hey Mr.Jan.. I really thank your post.. you’re the best man.. =)..

    • http://Website dionne

      Thankyou the GLSL tip worked well,
      N key
      under shading change to GLSL

  • http://NA David Shumard

    Hi I’m a newbie I had a question. I’ve gotten to where I draw the dirt texture on the terrain but when I go back to object mode the terrain mesh turns grey (material color) what have I done wrong ? Pease help if you have time. Thank You

    • http://www.cgmasters.net Chris Plush

      Two things are necessary in order to view your textured model in 3D view. You need to have glsl enabled(from the game menu in older blender versions, or from the view properties toolbar in the 3d view in newer blender versions), and you need to switch to textured display (alt+z)

  • http://Website Tikomik

    Hello, the zip file for the splatting tutorial gives a 404 error, file not found. Would love to download it and give it a try . Saving my pennies to buy the Rigging DVD!

  • http://Website Tikomik

    Sorry, my mistake! I tried again and the link was working this time. Sorry, my bad!

  • http://Website Mike

    Thanks.. Chis.. Hope u got another tutorials like this..

  • http://Website Tihr


    Great tutorial :)
    But I got some kind of a problem here…
    When I try to texture paint it doesnt show the dirt, I can see the white spots on the stencil but not in 3D view or when I render it. I did exaclty as you did so I assume I have a diffirent settings or something, please help me out :|

    • http://www.cgmasters.net Chris Plush

      Hi, it could just be that you don’t have glsl enabled, or possibly that you don’t have a glsl compatible graphics card. To enable glsl go to the game menu at the top(in older blender versions), or in the 3d view properties toolbar(new blender versions).. let me know if that solves it

  • http://Website Shauna B

    THIS IS AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!! I LEARNT SO MUCH!! I can’t believe making terrain that looks so good is so easy! THANK YOU!!

  • http://None Adri K

    Hi, when I try to paint directly on my 3D model, it ends up painting on my dirt texture. I can only paint on the UV Editor window. Please help.

    • http://www.cgmasters.net Chris Plush

      If your paint is being applied to the dirt texture, you might not have created a new blank image to paint the stencil map on. You should create a new image to be your stencil map and make sure it’s applied to your UVs so that it’s the image that will be painted on.

  • https://www.facebook.com/blenderWorks tarik bagriyanik
    • http://www.cgmasters.net Chris Plush

      very nicely done! thanks for showing us, it’s great to see the results of our tutorials

  • http://portalwebarts.com.br Jonatas

    Muito boa vídeo aula aprendi muito , espero que continue a postar novos tutoriais !

  • http://Website Tareq


  • http://Website MJM

    Really Good , but when I go in texture mode the grass texture doesn’t appear until I go into Game mode, please Help!

    • http://www.cgmasters.net Chris Plush

      Make sure you have GLSL enabled in view properties in the 3D View, then it should look just like it looks in game.

  • http://Website sunny

    I was searching for this tutorial for the past six months. Thank you for this tutorial and i hope there will be more on environment design like this. : )

  • http://Website Juan

    Hey men this is a good tutorial, but a have a problem, the water don´t move, what´s happend?

    PD:sorry my english :P

    • http://www.cgmasters.net Chris Plush

      Hi Juan, does the water in the test file work for you?

  • http://Website Taylor Brown

    Thank you for this tutorial. It was really helpful. And I need all the landscape tutorials I can get my hands on. I’m trying recreate the landscape of Pakistan, of all places. I was wondering though, how to splatter more than two textures? Just two textures isn’t very much. Mayhaps other people are wondering also? Anyways, thanks.

    • http://www.cgmasters.net Chris Plush

      Hey Taylor, you can splat more than two textures by using more stencil maps. So your texture stack might look like this: dirt > stencil map #1 > grass > stencil map #2 > stone, and so on. It gets a little tricky with more than one stencil map but it’s all a matter of understanding how stencil maps work. Think of stencil maps like masks, and when you put one mask on a surface it only leaves parts of it open for the next texture to use, and when you continue adding masks to the surface you’ll eventually have no space left to use. So with each stencil map you use, you’ll have less space to splat other textures. I think there is also an issue of normal/specular maps not being affected by multiple stencil maps the way they should, not sure if that’s still an issue. But advanced splatting can be achieved through nodes, and it’s probably more controllable with nodes if you know how to use them.

  • 8steady

    Great tutorial. Even though it’s fairly old by now, it’s still a good method for a lightweight, convincing terrain. Thanks. My question is about cycles conversion. I was able to duplcate the way you use a painted mask to control the visibility between two textures, but when I try to do the rim lighting by using a color ramp and mix it with the textures-mix using “add”, I get odd results. Any ideas on how to do rim lighting in cycles? thanks.

    • http://www.cgmasters.net/ Aidy Burrows

      Hi! For a rim lighting in cycles try the fresnel out of the layer weight node with a low blend value or use a colorRamp to control it. Hope that helps! :) – Aidy.

  • Curtis Newton

    but where the f.. did you get an animated water ?

    • http://www.cgmasters.net/ Chris Plush

      The Game Properties panel is in the right-side toolbar now. Press N over the UV map window for that toolbar.

    • http://www.cgmasters.net/ Chris Plush

      The Game Properties panel is in the right-side toolbar in the UV window now. Press N for that.