Splatting & Library Linking in 2.5
April 26th, 2011 | Comments (26)
Splatting & Library Linking in Blender 2.5 from CG Masters on Vimeo.
Download optional start files here: cgmasters.net/resources/splatting.zip
Work with Blender 2.5 and learn how to build a terrain using basic sculpting and proportional vertex editing and then apply dirt and grass textures using a technique called splatting. Also learn realtime lighting, how to use material color ramps, and how to link in groups from external blend files to build a library of environment assets in your scene file to work with. The props and textures are assets I created for the game Yo Frankie!
Thanks for the tutorial. Perhaps a special tutorial on how you made the water simulation would be fine.
How can I get the watermap.png?
Hey, you can find the watermap image in the splatting.zip resources file, just unpack it from the liquid.blend file. Also, I made a tutorial for the Yo Frankie project on creating on the animation map, you can find it at http://vimeo.com/5176805 … It’s an old tutorial but still relevant, but one thing to note is to turn on grid options when places the tiles.
Good tutorial..but cant follow because of version. Please can you not make the tutorial in Blender 2.57 or 8.
Hey, I was watching this video n following along with it but ran into a problem.. when i get to the grass texture part and hit Alt-Z the texture doesn’t show on the terrain.. just remains the same unless i render it… Any idea where I’m going wrong?
Interesting in that I’ve the exact same problem!
PS Great tutorial – really appreciated!!
Hallo,
You’ll need to go to te blender game modus . Switch then under the render tab the shading to GLSL.
I am having the same issue of when I press ctrl z, I cant see the the picture on the terrain. One person said I have to go to gave mode and change the render to GLSL. I have no Idea how to do this. Can someone explain how I do this in detail??
Hi Michelle, check out 2:35 in at http://www.cgmasters.net/free-tutorials/customizing-2-5s-user-interface/ to see how to change the display mode to GLSL
hey Mr.Jan.. I really thank your post.. you’re the best man.. =)..
Thankyou the GLSL tip worked well,
N key
under shading change to GLSL
Hi I’m a newbie I had a question. I’ve gotten to where I draw the dirt texture on the terrain but when I go back to object mode the terrain mesh turns grey (material color) what have I done wrong ? Pease help if you have time. Thank You
Two things are necessary in order to view your textured model in 3D view. You need to have glsl enabled(from the game menu in older blender versions, or from the view properties toolbar in the 3d view in newer blender versions), and you need to switch to textured display (alt+z)
Hello, the zip file for the splatting tutorial gives a 404 error, file not found. Would love to download it and give it a try . Saving my pennies to buy the Rigging DVD!
Sorry, my mistake! I tried again and the link was working this time. Sorry, my bad!
Thanks.. Chis.. Hope u got another tutorials like this..
Hi,
Great tutorial
But I got some kind of a problem here…
When I try to texture paint it doesnt show the dirt, I can see the white spots on the stencil but not in 3D view or when I render it. I did exaclty as you did so I assume I have a diffirent settings or something, please help me out
Hi, it could just be that you don’t have glsl enabled, or possibly that you don’t have a glsl compatible graphics card. To enable glsl go to the game menu at the top(in older blender versions), or in the 3d view properties toolbar(new blender versions).. let me know if that solves it
THIS IS AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!! I LEARNT SO MUCH!! I can’t believe making terrain that looks so good is so easy! THANK YOU!!
Hi, when I try to paint directly on my 3D model, it ends up painting on my dirt texture. I can only paint on the UV Editor window. Please help.
If your paint is being applied to the dirt texture, you might not have created a new blank image to paint the stencil map on. You should create a new image to be your stencil map and make sure it’s applied to your UVs so that it’s the image that will be painted on.
here is my render:
https://www.facebook.com/media/set/?set=a.237250143020624.58271.132831550129151&type=1
thanks cgmasters..
very nicely done! thanks for showing us, it’s great to see the results of our tutorials
Muito boa vídeo aula aprendi muito , espero que continue a postar novos tutoriais !
THIS IS SO AMAZING!
I KNEW ‘SOME’ BUT NOW, I JUST DK!
IM ONLY 11 AND IM MAKING A GAME LD!!
Really Good , but when I go in texture mode the grass texture doesn’t appear until I go into Game mode, please Help!
Make sure you have GLSL enabled in view properties in the 3D View, then it should look just like it looks in game.