Environment Animation in Blender 2.5

April 29th, 2011 | Comments (9)

This tutorial goes through techniques to rig and animate props and environment objects that you need full control over. Simulations have their uses but in this example, a video game sequence where the player causes a piece of debri to form a bridge, the placement must be the same every time. This can be achieved manually with keyframe animation.Here is a .zip of containing two blend files from the start and outcome of the tutorial. Download the ‘Start’ and ‘Finish’ .blend files


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9 Responses to “Environment Animation in Blender 2.5”

  1. I have been using blender for a couple of years, and now I’m moving forward as my main 3d tool. This kind of animation with the rigg data, can be exported to maya or 3dmax using fbx? or even vice versa? like if some one give me a fbx maya file to open it in blender with rigg stuff. Im curious because theres a lot of people who ask me about this. By the way, awesome dvd that is coming from the ninja rigging, gonna buy it. Cheers! keep like this ;)

  2. Thank u

  3. Thanks for this tutorial, it gave me some better insights in animation.

    I do have a question though. You are using LocRot. as keyframe type. What happens when i export that animation to for example Unity or Shiva3d ?

    Will the animation happen at that exact same spot where i place it in the 3d environment or will it be at a fixed location all the time ?

  4. Was that gameplay from SWTOR?

  5. hi. i live in an area where we do not get a good streaming of video, soi was wondering if there is a way to down load or by your videos?

  6. now people can make draw bridges