Creating a Character Proxy Mesh (for easy animating!)

Posted by Lee on September 4th, 2015 | Comments (2)

Here is the next step (Check previous tutorial) in creating this character to be animated short film ready! Making a proxy version of a character that really allows you to jump into making shots without being rushed to completely skin and finalize the final character before animating.

Download and view this model on SketchFab

[FULL CHAPTER] Creating a Proxy Mesh: Character Creation Vol. 2 – Rigging

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  • 103theFallen

    So after rigging and animating proxy mesh, you can just duplicate armature and parent it to high poly mesh that’s all?

    • Lee Salvemini

      Hi there!

      That’s right :) You can also, as I have done with a lot of characters, skin the high poly character to the same armature/rig, and just put the proxy onto another layer from the high poly. I do this so I can animate in the scene with the low poly version in the scene, and with a simple layer switch, can see how it looks with the final character (just with a bit slower frame rate in viewport). -Lee