Creating a Basketball in Blender

Posted by Chris Plush on March 20th, 2015 | Comments (37)

Part 1 – Modeling and UV Unwrapping (Part 2 is below this)

Part 2 – Texturing and Rendering in Cycles

Download the project files here

Download the HDR image here

  • http://hxwaraa.weebly.com/ hxw

    thanks for complete tutorial !

  • Daniel Peterson

    Thanks for the great tutorial!!! I learnt a lot!! Quick tip with the ColorRamp sliders… I noticed it’s easier to select the slider by clicking just above the slider arrow, then once a slider is selected you can click+drag anywhere in the color box to move its position. 🙂

    • http://www.cgmasters.net/ Chris Plush

      Thanks for the tip! And your basketball looks dead on nice work. Though because of the darker lighting you used the white reflection on the floor behind the ball seems out of place. I’d crank up the light energy a bit and I think it’ll all come together even better. -Chris

    • Delazouch

      Would of liked to see the texture done with blender as that would of been a blender Texture course not a photo shop course, Nice 3d model course in part 1

  • Tunji

    Thanks for the Tutorial

    • http://www.cgmasters.net/ Chris Plush

      Hey nice job, I like your custom logo. The ball looks really tiny though unless that’s what you wanted. To get it to appear more proportional I would both scale the UVs up for the floor so the planks are smaller and I would decrease the DOF effect a little as well.

      • Tunji

        Thanks for the observation. Will improve next time.

        • Tunji

          Made the correction, how about now?

        • http://www.cgmasters.net/ Chris Plush

          Nice! Much better

  • Charles Mangum

    Your tutorial was well done.

  • Rusty Wright

    Great tutorial; loved it. I also have to say that I love your narration style; very comforting and soothing.

    • http://www.cgmasters.net/ Chris Plush

      Thank you very much! I’m glad you liked the tutorial too =)

  • Andy

    Spalding!

    • http://www.cgmasters.net/ Chris Plush

      You are a traitor to the one true basketball that is Wilson, but excellent job nonetheless!

  • blacklegzoro13

    Just finished mine in class today! Great tutorial! Thanks a lot, this really helped me with my Cycles Render texturing. (I was newer to Nodes)

    • http://www.cgmasters.net/ Chris Plush

      Great job! Yeah nodes can be tough to wrap your head around. But now you know the standard shader setup you’ll be using and adding to on most of your objects, so you’ve got a good start on understanding it all.

  • Peysbubby

    Hello, I am fairly new to Blender and I had a few questions. first: can any application besides photoshop be used for creating the diffuse, specular, and bump maps? and secondly: I followed the first tutorial the best I could however my uvs look different then yours do at this step, do have any idea why mine look different and do you know any way I can fix it.
    At the same time I am still very much enjoying this tutorial. I feel like I am learning a lot from it.

    • http://www.cgmasters.net/ Chris Plush

      Yes you can use pretty much any other painting software, such as Gimp. The same techniques can be used in Gimp but the method would be a little different since the software is set up differently. And the problem with your UVs looks like you have an extra seam in the valley in the screenshot that shouldn’t be there. You’ll notice the one valley has two sets of seams when it should just have one down the center of it, that’s why you’re seeing a circle of UVs in the image editor. So simply select those two edge loops, press ctrl+e and select “remove seam”. Then select the center edge loop in that valley and mark it as a seam, then reunwrap all UVs and that should fix it.

      • Peysbubby

        Thank you very much, I did what you said and my UVs look soooo much better now! since I don’t want to download applications I don’t need so they don’t take up space on my computer, do you happen to know if Paint.Net will work in place of Photoshop or Gimp?

        • http://www.cgmasters.net/ Chris Plush

          Just by the fact that it calls itself Paint.net yet that url is a different site and the actual url is getpaint.net, I’m skeptical at how professional the software is haha. I’ve never heard of it or used it before so I don’t know for sure. However if you’re worried about hard drive space, the download for Gimp is less than 100mb so it’s not a massive program like Photoshop.

        • Peysbubby

          ok, that makes a lot of sense, thank you so much for all of your help, I am going to go download Gimp now so I can continue with the tutorial. 🙂

  • Simon Borch

    this video is great! the problem is that i have problems with unwrapping my ball, i get all these different parts and i think im supposed to only have the “different sections”. How can i fix this problem?
    Plz Help Me 🙁

    • http://www.cgmasters.net/ Chris Plush

      Hey Simon, that’s strange indeed but looks like it might have something to do with the seam placement. Although it’s hard to tell from the image. Send me the blend file at contact@cgmasters.net and I’ll check it out.

      • simon borch

        if this looks good i should be fine for now… thx for the great help!
        -Simon

        • http://www.cgmasters.net/ Chris Plush

          Yep that looks perfect, you’re ready for part 2!

  • Fdok Sdoi

    Hello, I have one question about ur tutorial part 1.Im newb in blender and I have problem, In 5:13 in part 1 when u use Shortcut Shift+ D, next press? and next is separate? sorry my english isnt very well

    • http://www.cgmasters.net/ Chris Plush

      I press Shift+D to duplicate the selection, at which point if you move the mouse the selection will move too. That’s why I press Enter immediately after duplicating it so that it stays in place. You can also Right Click instead of pressing Enter(which is probably better to make sure the selection doesn’t move). Yes then after that I press P to separate the selection into its own object.

      • Fdok Sdoi

        Oh ok, thanks so much

  • manu

    Great tutorial, thanks for taking your time in explaining the basics, this really helped me to understand texturing and mapping in blender in a not so complicated way.

    • http://www.cgmasters.net/ Chris Plush

      Awesome! The basketball looks great, and I’m glad you found the tutorial so useful.

  • Julius Zake

    Thank you so much for the tutorial(s) Chris, you’re very clear and simple to follow along with. Here’s my try..

  • JeSZ

    Thank you so much for the tutorial(s) Chris, you’re very clear and simple to follow along with. Here’s my try..

    • http://www.cgmasters.net/ Chris Plush

      Glad you liked the tutorial! And your render’s looking good, though the ball seems to have lost a little bit of its spherical shape somehow(could just be the angle tricking me). The textures look awesome, you’ve got a great shine around the text.

      • JeSZ

        Thanks a lot. Plus you’re right, the ball isn’t entirely spherical but that’s because I used a cube and subdivided it. Preferred this over Blender 2.75 a’s new spherical cube (replaced the polysphere) since it was much easier to follow along with the tutorial especially when modelling. Thanks again.

        • http://www.cgmasters.net/ Chris Plush

          Ah ok, just in case you missed the note in the video though, after adding a round cube, in the left-side toolbar is an option called Arc. If you increase this to 8 you’ll have the same polysphere that I used in the tutorial.

  • Andrew Gomez-Kalashnikov

    As a newbie in blender – very glad to finding this nice tutorial. Thanks a lot.

    • http://www.cgmasters.net/ Chris Plush

      Well done! Love the coloring you chose for the basketball too, definitely gives it some extra realism.