Blender’s Armatures: A Crash Course

May 1st, 2011 | Comments (26)

In this tutorial we go through a rapid fire, crash course overview, of Blender’s armature system, the bones they are comprised of and all the little tricks and buttons available when making a skeleton rig for your character.


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26 Responses to “Blender’s Armatures: A Crash Course”

  1. great tutorial

  2. Thanks dude, that’s the basis but very useful and explained in details.

  3. Thank you very much for that helpful tutorial! :D

  4. nice, and I like how you make it brief and to the point

  5. …..I appreciate you efforts but it’s difficult to follow straight through, for instance, you dont indicate all the steps. Maybe tell when you switch modes or that you are in front ortho.

  6. I appreciate your time on this. Thanx for sharing.

  7. Excellent tutorial. I sometimes had difficulty duplicating the tutorial in Blender because of a change to a different mode (object mode, edit mode, and pose mode.) Played tutorial many times and played around in Blender. All in all a clear, concise, and well paced tutorial. Thank you.

  8. CAN I USE BLENDER TO CREATE A SOLAR POWER PV SYSTEM WITH REAL WORLD SHADING SCENARIOS SIMULATING HOW THE SUN HITS AND SHADES THE PANELS INTEGRATED INTO GOOGLE EARTH…….YOU CAN DO IT IN SKETCHUP, BUT BLENDER LOOKS BETTER

  9. Excellent tutorial! Really appreciate the clean and clear delivery. Keep up the great work!

  10. Excellent tutorial, thank you

  11. Great tutorial! Everything is well explained, in a clear voice, without hesitation as we find on so many tutorials presented by other people. The video quality is top. I learned a lot. THANK YOU!

  12. I can’t add an armiture. My spacebar menu doesn’t give the option and the add menu has armiture but ‘single bone’ is disabled.

    • Hi Carmen, the new hot key for the Add menu is shift+a, and hmm, the only reason I can think of that single bone would be disabled is if you were in edit mode of a mesh object while trying to add an armature object. Or if you’re in edit mode of an armature already the option will also be disabled, but pressing shift+a will automatically add a new bone.

  13. I added an armiture. I added an armiture modifier to my model. I named the bones. I created vertex groups. I named the groups the same as the bones. I can select and deselect the groups. When I go into pose mode, the bones move as expected but the groups don’t move. How do I connect the bones to the groups?

    • Hmm, let’s see, armature checklist:
      1 – make sure bone names are exactly the same as the vertex group names
      2 – make sure vertices were assigned to the vertex groups using 1.0 weight(sometimes you might overlook that the weight value is 0 when assigning vertices to groups)
      3 – add armature modifier with your armature specified and vertex groups enabled in the modifier(actually parenting your object to the armature automatically adds this, so don’t add it yourself)

      If you’ve done everything there it should work. If not, then upload or email me the blend and I’ll take a look at it.

  14. I’m trying to follow your guide verbatim, and for some reason something’s going wrong. I’m only about 4 minutes in and can’t figure out why I’m not getting the same results that you are. For starters, what perspective view are you doing this in?

    • Hey Josh, can you be more specific about your problem? What were you not able to achieve? The video is recorded mostly in front view but really doesn’t matter what view you’re in to add bones.

  15. Great Tutorial. I’m finding it very easy to follow for the most part. But like David above, it is sometimes hard to follow some of the steps. One massive problem I am having is at 4.05, Lee says,” Hit “T” to bring up the tool bar.” ( this works) ” Under armature options I can hit X-AXIS MIRROR” (I can do this). But from here on it goes haywire. If I select the tip of the Forearm.L as Lee does, my mirrored Right forearm spins 180 degrees and is HUGE. When I move the forearm around, the mirrored arm points in the same direction as my original. Not the opposite as Lee’s does. When I try to extrude the fingers, they are pointing in the same direction as the ones I am making, and are much bigger than the original. I am in edit mode.
    I would be most grateful if you could point out where I have missed steps.
    Thanks

    • Hi Sandy,

      Make sure that the left and right ‘version’ of the bone has .L and .R. This should allow the x axis mirror to work correctly. You will also only need to select one side, not both, and the z-axis mirror effect will happen automatically =)

      Let me know how you go!

      Lee

  16. How can we mix the animation in game in blender

  17. Though English not my language, most of tutorials I get perfectly, but this time it was really hard to understand whats going on. Its like heap of information without hierarchy. Sorry.

  18. thanks for it, it is very usefull

  19. Wow, sure cram a lot in and fast. Had ro replay over and over to see what you were doing sometimes. Screencast would be nice so that we can see when your changing modes. You might present real fast, but having to replay sections over and over sure cost a bundle of time.

  20. Wich shortcut’ll copy your brain?

  21. Hi everyone!

    Thanks for feedback :D This was definitely an experiment on how fast I could smash out info in a video tutorial, as I usually find myself more impatient than most when watching them haha.

    Your feedback is well noted, and I think keeping a nice experience in a tutorial adds focus and learning.

    Thanks again guys and though it is so fast, hopefully if there’s something to learn in there it helps you in your projects!

    -Lee

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