Blender Tutorial : Align 2 Faces

Posted by Aidy Burrows on June 18th, 2015 | Comments (5)

● Advanced snapping techniques

● Align 2 faces of any 2 objects

● Create custom orientations

● Multiple methods – manually & with addon’s



More information on the background of the environment being used in the video : Game Dev Series



Simple & Fast – Align By Faces

More Options & Slightly Longer – Precise Align



So here’s a quick tip and/or trick for advanced orientating of objects so that we can align any face from one object to meet up and match with any face on a second object.

Align 2 faces in blender gif




Select the face you want to align up with the other object’s face. Open up the properties sidebar (N) and then scroll down to the bottom find the transform orientations, click the plus icon to create a new transform orientation based on the face selection.align 2 faces step one




Create a new cube (newly created objects are by default already nicely oriented to the world), however we want to rotate it to be in alignment with the custom orientation that we just created.

With the cube selected in object mode go > Object > Transform > Align to Object Transform

 blender tutorial align 2 faces step two



Select the pipe mesh and then shift select the now rotated (aligned to the custom orientation) cube and press Ctrl P to parent the pipe to the cube.

 blender tutorial align 2 faces step three



Set the rotation values of the parent cube now back to zero. Shortcut is ‘Alt R’.

 blender tutorial align 2 faces step four



Select the pipe and clear the parent with Alt P, choose to keep the transformation.

 blender tutorial align 2 faces step five



Apply the rotation on the pipe with Ctrl A > Rotation. This will not alter the look of the pipe mesh though it will reset the rotation values to zero making the local orientation of the pipe mesh now manageable on at least one axis.

blender tutorial  align 2 faces step six

before rotation is applied


blender tutorial align 2 faces step seven

after rotation is applied




In the header of the 3d view set the snapping to face, and enable the align rotation button to the right.



Then press G to move, and hold ctrl to enable the snapping and move your cursor over the face that you want to snap to.





At this point you can tweak the position. In this case the object is facing the wrong way so I can simply rotate it around 180 degrees on the global z axis by pressing R > Z > 180.



That’s it!

Check the video for more info or hit the comments for more! :) Aidy.



Also worth a look are these collections of cool addons by 1D_Inc

And check out another cool method of alignment here from the ever awesome Max Puliero.



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  • Anthony Calderone

    Neat trick.
    Those assets look very familiar for some reason… ;)

    The environment is looking great, how’s the game play coming along?

    • Aidy Burrows

      Thanks Anthony! I’ll do some more posts on how i’m getting on with all this very soon! Stay tuned! :D Aidy.

      • Anthony Calderone

        Great to hear, looking forward to it.

  • PyroGXPilot
    • Aidy Burrows

      Hi! I like 1D_Inc’s stuff in general, I was thinking of adding this to the text section on this page, it looks quite like precise align at a glance, what do you think of it in comparison?