Blender 2.72 Feature – Pie Menus.

Posted by Aidy Burrows on August 12th, 2014 | Comments (13)


Hot off the press at the time of writing is the new pie menu functionality that has been added to the main version of Blender.

Don’t panic!! If you really don’t like them, you’re safe, this is an addon and it’s not on by default so you can rest easy.

However, let’s say you’re a little peckish and you do find yourself tempted to take a little nibble at the pie then launch your user preferences, head over to the addons tab, and type ‘pie’ in the search filter. Enable the checkbox and go crazy gesturing your way through tools, views and settings.

For a pretty full take on it check out the video to see what’s cookin’.



It’s early days and I’m sure they’ll be a ton of feedback, in fact see some more links below for further details with what people are doing with this already.

Here we have an awesomely useful video demonstration from Sebastian König on scripting your very own custom pies. Many thanks to Sebastian for letting us CG Masterify him here! :)


A little tutorial on how to setup you own Pie Menus in Blender from Sebastian König on Vimeo.


What do you think of the feature? Think it has potential to enter your workflow?

- Aidy



 Download a hot off the press daily build

Official Blender 2.72 Pie Menu Release Notes

Options for currently creating your own Pie Menus


 blender pie menus large

If you liked that, why not try this >

Game Dev #2 : 5 Blender Viewport Tips


  • Tadd

    While this LOOKS pretty .. I don’t know what the real point of adding the pie menu was/is. Is it just to appeal to the Maya/Mudbox crowd?

    • Aidy Burrows

      Hi Tadd, because this is a gesture and hotkey based system, it means that a single hotkey can be assigned to I think for the moment up to 8 items.

      This means your hands are less likely to need to move away from their main positions, i.e. keeping close to shift and ctrl so that you can navigate through the scene easily, while not needing to ever reach for the numpad for example.

      Also you’ll be able to assign say 8 tools to a given hotkey and after a little while you’ll be accessing them in a single gesture.

      I am of course mostly alluding to custom pie menus, you’ll find more information on that on this thread here….

      However, even with the basic pie menus that are in place at the moment, the point still remains that if you can get used to it, the gesture control of it just means you now have a faster way to access commonly reached for settings/tools/menus etc.

      Hope that helps, I think the true scope of it will become more obvious as time goes on, check out these already cool addons that are being developed on the thread, a notable one is here…

      - Aidy.

      • Tadd Mencer

        Thanks for the rely and the insight, Aidy. I’m a grouchy old man, so new things always make me cringe! I’m still not comfortable with the tabs yet!

        But, as you mentioned in the video, this is an addon to be enabled, not a core feature of Blender. So I can try it out, and if I can’t get it or don’t like it I don’t nee to use it.

        Thanks again!

  • http://Website Efrain

    Hi Aidy:

    Thanks for this article. I did downloaded the latest build of Blender (2.71), but I don’t see the user interface category there. Am I missing something?

  • Zach Hixson

    …how long were you waiting to use that last line? lol

    • Aidy Burrows

      lol! Yeah, that just sort of came out. Cheesy (a cheese pie?), yet hopefully an effective conclusion! :D

  • stratdragon

    As a noob who relies on videos to learn how will using the pie menus affect watching a step by step procedure? Are the motions captured in the screen cast keys or will there be a lot of pausing on my end?

    • Chris Plush

      Screencast keys only captures mouse and keyboard actions, it doesn’t give you information on what was clicked on. The effect of pie menus in training will all come down to the trainers pace of teaching. I don’t think it will detract from the learning experience. It may even add to it because it keeps the viewers focus on the area being worked on instead of needing to look away at the key printout to see what just happened. I don’t think there’s anything to worry about =)

  • arec

    Could u tell me how can i create pie with operators like mesh.delete(type=’VERT’), or bpy.ops.mesh.merge(type=’FIRST’). I am trying to make pie menu with merge at first, at last and at center but i have no idea how to deal with “type”?

  • mcolinp

    I would like to know where/how to open an existing python pie menu and change the order/location of which tools are in which pie slots. For Instance the pie menu set to “Z” by default changes the viewport view mode. I would like “Rendered” to be the top most option in the pie menu; and moved “Shaded” to where “rendered” currently resides.