This tutorial goes through techniques to rig and animate props and environment objects that you need full control over. Simulations have their uses but in this example, a video game sequence where the player causes a piece of debri to form a bridge, the placement must be the same every time. This can be achieved manually with keyframe animation.
This tutorial gives an overview of the animation tools used in the new Blender 2.5. It includes comparisons from 2.49, and goes through new features.
Build a realtime scene using texturing splatting, basic sculpting, proportional vertex editing, library linking, color ramps and realtime lighting.
In this tutorial you’ll learn how to create secondary motion without any simulations like cloth sim for your characters clothing, accessories, even hair! This method can also be applied to environmental animation.
This tutorial will go over how to create looping idles with an ‘ease in’ and ‘ease out’ transition. This type of animation is mostly used for videogame characters and 3D Animated series where characters need lots of animation they can reuse.
This is a short overview on modeling hair using mesh planes in Blender.