This is the first of articles like this I’ll be making here at CG Masters, and I feel it could be one of the most important I’ll write!
An alarming amount of people give up on Blender too early on because of a few initial stumbling blocks. I can’t say I blame them, we must have all done it with something at some point in our lives. There’s what I think are 5 big ones here
In this modeling exercise Chris Plush teaches you a technique for creating the top part of a microphone.
A breakdown of the logic and scripting behind the stalking enemy AI featured in the game prototype.
Blender’s outliner?! That old unassuming thing? Yup! That’s right! The often neglected outliner has some nice little things up it’s sleeve, here’s a quick tip video with just 5.
Finally! The download of the Blender game prototype is available!! The video also includes a breakdown of the main elements and CG Masters resources used to take it from just being simple blockout geometry to being playable.
What is modularity? Should you use it in your project? Why would anyone want to use it? What are the limitations?
For modularity you’re going to need the grid. Take a look at an example of how to set that up.
In this next installment of the game development series we’ll explore game design documents. Do you really need one?