Luca Scheller shows you how to create an awesome water shader in Cycles.
AnandhaRaja shows you how to create a complete kitchen in Blender.
Thomas Cairns shows you how to add a layer of snow on tree branches.
Naman Afle shows you how to create lots of different repeating patterns using the wireframe modifier.
Not sure what to consider when creating next gen assets? Guilherme takes you through his process on a gravestone asset from an upcoming game project.
So here’s a quick and easy tutorial showing a way to emulate those crazy elaborate details that you find on some ornaments!!
In this tutorial series on creating a basketball in Blender we’ll be modeling, uv unwrapping, creating texture maps, and rendering in Cycles.
Uncover several techniques to make what could be a complicated chair modeling exercise a breeze.