Not sure what to consider when creating next gen assets? Guilherme takes you through his process on a gravestone asset from an upcoming game project.
So here’s a quick and easy tutorial showing a way to emulate those crazy elaborate details that you find on some ornaments!!
In this tutorial series on creating a basketball in Blender we’ll be modeling, uv unwrapping, creating texture maps, and rendering in Cycles.
Uncover several techniques to make what could be a complicated chair modeling exercise a breeze.
Get deep into the real power available with Blender’s drivers using them to create a ladder procedurally. Gustav Nilsson takes you through how to then add properties and qualities that make posing the objects easy as pie!
Ways to think about the fundamentals of texturing to help recreate any texture. Applying these principals we’ll build a stone texture. Then quickly shade this using the previous cycles prime elements shader as a springboard.
In this tutorial I’ll share with you how to repeat an offset walk or run cycle in your scene and still have the ability to modify, layer on top of the base animation, and also completely edit any part of it later!