Here we’ll go over one way to help generate these sorts of cracks with worn edges, scratches and scuffs and give ourselves some versatility in the controls while we’re at it.
Need to create the illusion of millions of polygons? For games or film production that’d be pretty handy. Sounds like we need some tiling textures. No problem. Here I’ve outlined one way to do it in Blender.
This is the first of articles like this I’ll be making here at CG Masters, and I feel it could be one of the most important I’ll write!
An alarming amount of people give up on Blender too early on because of a few initial stumbling blocks. I can’t say I blame them, we must have all done it with something at some point in our lives. There’s what I think are 5 big ones here
In this modeling exercise Chris Plush teaches you a technique for creating the top part of a microphone.
A breakdown of the logic and scripting behind the stalking enemy AI featured in the game prototype.
Blender’s outliner?! That old unassuming thing? Yup! That’s right! The often neglected outliner has some nice little things up it’s sleeve, here’s a quick tip video with just 5.
Finally! The download of the Blender game prototype is available!! The video also includes a breakdown of the main elements and CG Masters resources used to take it from just being simple blockout geometry to being playable.