Python

Game Dev #6: Blender Game Engine – Stalking Enemy AI

A breakdown of the logic and scripting behind the stalking enemy AI featured in the game prototype.

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BGE Python: Reading and Writing Rotation

This one’s for the Python dabblers that haven’t been able to figure out localOrientation. Learn to read and write object rotation in DEGREES in Python.

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FPS Mouselook Script Plus Real Text in the Game Engine

Learn how to use a mouselook script for FPS movement. Also learn how to add real text in the game engine, how to customize it, word wrap long strings into multiple lines, and how to change text dynamically in game.

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Custom Pynodes For Cycles

Atom shows you how to create custom pynodes for Cycles.

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Bow and Arrow – Part 2

Take the rigged bow from the last tutorial in this series and bring it into the game engine where you’ll learn how to shoot arrows at speeds based on how far you draw the bow back, and have those arrows stick to whatever they hit.

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Python Scripting for the Game Engine

Learn the basics of using Python scripting with the game engine in Blender 2.6 by creating a simple script to make a vehicle gain speed and stop.

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