Free Tutorials

Camera Mapping an Island

In this tutorial Steven Lund shows you creative techniques for transforming a photograph into a 3-dimensional scene with depth.


Node Compositing

Wrap your head around node compositing for enhancing images with the help of nodes master Reynante Martinez.


Wizard-Blast Smoke Effect

Jayden Beveridge shows you how to create a wizard blast using particles and smoke sim.


Animating a Car Crash

Jonathan Lampel shows you how to animate a car crash in Blender using physics and cell fracture for flying debris.


Intro to Rigid Body Simulations

Jeremy Deighan gives you an overview of the new rigid body physics in Blender.


How to Add a Decal in Cycles

Tom Latvys shows you how to add decal textures to a brick wall using material nodes and the Cycles render engine.


Tire Sidewall Textures

This tutorial is a sample chapter from Chris Plush’s Car Modeling and Texturing DVD. Learn how to create a circular texture to map onto the side of a tire which contains all of the details that are typically embossed on the side, such as logos and text.


Create a Missile Turret Scene

Create a scene with firing missile turrets and smoke trails! Inspired by a cut scene from Final Fantasy


Animation Tutorial – Landing

This is the first tutorial in a series that will share tips, techniques and methods for creating believable and quality animation in Blender.


Bow and Arrow – Part 2

Take the rigged bow from the last tutorial in this series and bring it into the game engine where you’ll learn how to shoot arrows at speeds based on how far you draw the bow back, and have those arrows stick to whatever they hit.


Bow and Arrow Rigging

Learn how to rig and animate a bow using IK and Limit Distance constraints in Blender 2.6.


Hair Braiding

Quick tutorial on creating a strand of braided hair using particles.


Falloff in Blender 2.6

Learn how to add Falloff, or rim lighting, to your objects in Blender 2.6 for a cartoony lighting effect.


Python Scripting for the Game Engine

Learn the basics of using Python scripting with the game engine in Blender 2.6 by creating a simple script to make a vehicle gain speed and stop.


Modeling a Ninja, Chibi Style

Learn how to model a chibi-style ninja character in this two-part series.


Blender’s Armatures: A Crash Course

In this tutorial we go through a rapid fire, crash course overview, of Blender’s armature system, the bones they are comprised of and all the little tricks and buttons avaiable when making a skeleton rig for your character.

Blender Armatures

Environment Animation in Blender 2.5

This tutorial goes through techniques to rig and animate props and environment objects that you need full control over. Simulations have their uses but in this example, a video game sequence where the player causes a piece of debri to form a bridge, the placement must be the same every time. This can be achieved manually with keyframe animation.


Animation in Blender 2.5

This tutorial gives an overview of the animation tools used in the new Blender 2.5. It includes comparisons from 2.49, and goes through new features.

Blender Animation

Splatting & Library Linking in 2.5

Build a realtime scene using texturing splatting, basic sculpting, proportional vertex editing, library linking, color ramps and realtime lighting.

Blender Splatting

Secondary Motion

In this tutorial you’ll learn how to create secondary motion without any simulations like cloth sim for your characters clothing, accessories, even hair! This method can also be applied to environmental animation.

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