Wrap your head around node compositing for enhancing images with the help of nodes master Reynante Martinez.
Jayden Beveridge shows you how to create a wizard blast using particles and smoke sim.
Jonathan Lampel shows you how to animate a car crash in Blender using physics and cell fracture for flying debris.
Jeremy Deighan gives you an overview of the new rigid body physics in Blender.
Tom Latvys shows you how to add decal textures to a brick wall using material nodes and the Cycles render engine.
Create a scene with firing missile turrets and smoke trails! Inspired by a cut scene from Final Fantasy
This is the first tutorial in a series that will share tips, techniques and methods for creating believable and quality animation in Blender.
Take the rigged bow from the last tutorial in this series and bring it into the game engine where you’ll learn how to shoot arrows at speeds based on how far you draw the bow back, and have those arrows stick to whatever they hit.
Learn how to rig and animate a bow using IK and Limit Distance constraints in Blender 2.6.
Learn how to add Falloff, or rim lighting, to your objects in Blender 2.6 for a cartoony lighting effect.
Learn the basics of using Python scripting with the game engine in Blender 2.6 by creating a simple script to make a vehicle gain speed and stop.
Learn how to model a chibi-style ninja character in this two-part series.
In this tutorial we go through a rapid fire, crash course overview, of Blender’s armature system, the bones they are comprised of and all the little tricks and buttons avaiable when making a skeleton rig for your character.
This tutorial goes through techniques to rig and animate props and environment objects that you need full control over. Simulations have their uses but in this example, a video game sequence where the player causes a piece of debri to form a bridge, the placement must be the same every time. This can be achieved manually with keyframe animation.
This tutorial gives an overview of the animation tools used in the new Blender 2.5. It includes comparisons from 2.49, and goes through new features.
Build a realtime scene using texturing splatting, basic sculpting, proportional vertex editing, library linking, color ramps and realtime lighting.
In this tutorial you’ll learn how to create secondary motion without any simulations like cloth sim for your characters clothing, accessories, even hair! This method can also be applied to environmental animation.
This tutorial will go over how to create looping idles with an ‘ease in’ and ‘ease out’ transition. This type of animation is mostly used for videogame characters and 3D Animated series where characters need lots of animation they can reuse.