This is the first of articles like this I’ll be making here at CG Masters, and I feel it could be one of the most important I’ll write!
An alarming amount of people give up on Blender too early on because of a few initial stumbling blocks. I can’t say I blame them, we must have all done it with something at some point in our lives. There’s what I think are 5 big ones here
In this modeling exercise Chris Plush teaches you a technique for creating the top part of a microphone.
A breakdown of the logic and scripting behind the stalking enemy AI featured in the game prototype.
Blender’s outliner?! That old unassuming thing? Yup! That’s right! The often neglected outliner has some nice little things up it’s sleeve, here’s a quick tip video with just 5.
Finally! The download of the Blender game prototype is available!! The video also includes a breakdown of the main elements and CG Masters resources used to take it from just being simple blockout geometry to being playable.
What is modularity? Should you use it in your project? Why would anyone want to use it? What are the limitations?
For modularity you’re going to need the grid. Take a look at an example of how to set that up.
In this next installment of the game development series we’ll explore game design documents. Do you really need one?
Flex those Blender UV skills with what should be a couple of simple UV exercises, also how to setup realtime UVW auto alignment with Blender’s UV Project Modifier
Learn to setup and use Blender’s layered 3D painting tools to create a simple toon-style cactus prop.
Let’s say you’re a little peckish and you find yourself tempted to take a little nibble at the pie then launch your user preferences, head over to the addons tab, and type ‘pie’ in the search filter. Enable the checkbox and go crazy gesturing your way through tools, views and settings.
Put any UV Unwrapping fears aside by arming yourself against dodgy UV work with these tools and features. From getting around vertex colors in textured solid view to edge sliding beyond the mesh borders we’ve got you covered.
This one’s for the Python dabblers that haven’t been able to figure out localOrientation. Learn to read and write object rotation in DEGREES in Python.
Learn how to use a mouselook script for FPS movement. Also learn how to add real text in the game engine, how to customize it, word wrap long strings into multiple lines, and how to change text dynamically in game.
Welcome to the first video in the series : 5 Blender Viewport Tips for Game Environment Creation.
Follow along with Aidy Burrows in a game development series which will include information about the process, tutorials on the creation, and a general insight into his work. Check out some of the early screenshots from the project!
CG Jam shows you how to create the effect of a person dissolving into a flock of crows that fly away.
Jordan McCracken shows you how to create volumetric clouds and render them with Cycles.