Learn how to make our own ‘matcaps’! A great way to not only visualize models for sculpting and modeling but also animating and putting a scene together in the viewport!
HUMANS! Take advantage of your human condition by working in a large team! Linking and Appending are the gateways to making that happen, but it’s easy to get tripped up. Watch some do’s and dont’s in this free blender tutorial.
In this tutorial: Learn how to make and pose facial shapes in Blender!
A quick overview video on how to take a character and modify the anatomy and style by with re-proportion.
Just a quick tutorial on findings when importing some vector graphics from Adobe Illustrator to Blender for making animations.
Thomas Cairns shows you how to add a layer of snow on tree branches.
Not sure what to consider when creating next gen assets? Guilherme takes you through his process on a gravestone asset from an upcoming game project.
Get deep into the real power available with Blender’s drivers using them to create a ladder procedurally. Gustav Nilsson takes you through how to then add properties and qualities that make posing the objects easy as pie!
An alarming amount of people give up on Blender too early on because of a few initial stumbling blocks. I can’t say I blame them, we must have all done it with something at some point in our lives. There’s what I think are 5 big ones here
Blender’s outliner?! That old unassuming thing? Yup! That’s right! The often neglected outliner has some nice little things up it’s sleeve, here’s a quick tip video with just 5.
Let’s say you’re a little peckish and you find yourself tempted to take a little nibble at the pie then launch your user preferences, head over to the addons tab, and type ‘pie’ in the search filter. Enable the checkbox and go crazy gesturing your way through tools, views and settings.
Put any UV Unwrapping fears aside by arming yourself against dodgy UV work with these tools and features. From getting around vertex colors in textured solid view to edge sliding beyond the mesh borders we’ve got you covered.
Welcome to the first video in the series : 5 Blender Viewport Tips for Game Environment Creation.
Jordan McCracken shows you how to create volumetric clouds and render them with Cycles.
Chris Mcfall teaches you how to create a dynamic trigger system to animate the construction of a scene.
Caleb Pyne teaches you how to use plane tracking to create a cool animated picture frame effect.
Chris at CG Jam shows you how to do plane tracking to replace billboards in real footage with your own billboards.
FermiCG shows you how to use particles to visualize sound waves from an audio track.