Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream.
Sculpting details, procedural leather material, metal shader, setting up a lighting scheme and rendering finishing off Part 2 of the chair creation.
Ways to think about the fundamentals of texturing to help recreate any texture. Applying these principals we’ll build a stone texture. Then quickly shade this using the previous cycles prime elements shader as a springboard.
Do you find that you create the same cycles shader setups again and again? Or perhaps you could do with a resource file to use as a starting point to build up some cool and complex shaders? If so, I’m hoping you’ll find this blend file of some use.
Here we’ll go over one way to help generate these sorts of cracks with worn edges, scratches and scuffs and give ourselves some versatility in the controls while we’re at it.
CG Jam shows you how to create the effect of a person dissolving into a flock of crows that fly away.
Steven Lund shows you how to use tracking to create an animation of a 3D baseball smashing through a window in real life footage.
Learn how to create an awesome explosion using Blender. Jonathan Lampel shows you how.
In this tutorial Steven Lund shows you creative techniques for transforming a photograph into a 3-dimensional scene with depth.
Wrap your head around node compositing for enhancing images with the help of nodes master Reynante Martinez.