In this tutorial we’ll be modeling the rim for a Jeep Wrangler. You’ll learn hard surface modeling techniques, the importance of a systematic approach for objects with symmetry, and using snapping tools and “guide meshes” for curved surfaces.
This script allows you to apply scale to all of your objects, including linked duplicates, and does it without messing up your modifiers.
Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream.
Confused about soft and hard edges? You’re not alone, the good news is it’s actually really easy. Find out 2 methods in this quick video.
In this tutorial: Learn how to make and pose facial shapes in Blender!
Learn how to make a proxy character that allows you to jump into shots without being rushed to skin and finalize the final character before animating.
A quick overview video on how to take a character and modify the anatomy and style by with re-proportion.
In this modeling exercise Chris Plush teaches you how to model a different kind of soccer ball in Blender.
Harder than you might think (manually)! Align 2 faces together of 2 separate objects. SHOWN MANUALLY & WITH ADDON’s.
Naman Afle shows you how to create lots of different repeating patterns using the wireframe modifier.
Not sure what to consider when creating next gen assets? Guilherme takes you through his process on a gravestone asset from an upcoming game project.
So here’s a quick and easy tutorial showing a way to emulate those crazy elaborate details that you find on some ornaments!!
In this tutorial series on creating a basketball in Blender we’ll be modeling, uv unwrapping, creating texture maps, and rendering in Cycles.
Uncover several techniques to make what could be a complicated chair modeling exercise a breeze.
Get deep into the real power available with Blender’s drivers using them to create a ladder procedurally. Gustav Nilsson takes you through how to then add properties and qualities that make posing the objects easy as pie!
Need to create the illusion of millions of polygons? For games or film production that’d be pretty handy. Sounds like we need some tiling textures. No problem. Here I’ve outlined one way to do it in Blender.
In this modeling exercise Chris Plush teaches you a technique for creating the top part of a microphone.
Let’s say you’re a little peckish and you find yourself tempted to take a little nibble at the pie then launch your user preferences, head over to the addons tab, and type ‘pie’ in the search filter. Enable the checkbox and go crazy gesturing your way through tools, views and settings.