Materials & Textures
Cycles Baking Tutorial to save us from those render times! Bonus and free tutorial from the Space VFX Elements Series!
In this Cycles quick tip I’ll show you how the clamp option of the mix node works when mixing displacement maps.
Time to fly! Let’s dive through stellar nurseries in this latest bonus and free tutorial from the Space VFX Elements Series!
Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream.
In this tutorial Chris Plush shows you a way to manually add knots into a procedural wood shader for Cycles.
Learn how to make our own ‘matcaps’! A great way to not only visualize models for sculpting and modeling but also animating and putting a scene together in the viewport!
Just a quick tutorial on findings when importing some vector graphics from Adobe Illustrator to Blender for making animations.
Sculpting details, procedural leather material, metal shader, setting up a lighting scheme and rendering finishing off Part 2 of the chair creation.
Luca Scheller shows you how to create an awesome water shader in Cycles.
Thomas Cairns shows you how to add a layer of snow on tree branches.
Not sure what to consider when creating next gen assets? Guilherme takes you through his process on a gravestone asset from an upcoming game project.
So here’s a quick and easy tutorial showing a way to emulate those crazy elaborate details that you find on some ornaments!!
In this tutorial series on creating a basketball in Blender we’ll be modeling, uv unwrapping, creating texture maps, and rendering in Cycles.
Ways to think about the fundamentals of texturing to help recreate any texture. Applying these principals we’ll build a stone texture. Then quickly shade this using the previous cycles prime elements shader as a springboard.
Do you find that you create the same cycles shader setups again and again? Or perhaps you could do with a resource file to use as a starting point to build up some cool and complex shaders? If so, I’m hoping you’ll find this blend file of some use.
Here we’ll go over one way to help generate these sorts of cracks with worn edges, scratches and scuffs and give ourselves some versatility in the controls while we’re at it.
Need to create the illusion of millions of polygons? For games or film production that’d be pretty handy. Sounds like we need some tiling textures. No problem. Here I’ve outlined one way to do it in Blender.
Flex those Blender UV skills with what should be a couple of simple UV exercises, also how to setup realtime UVW auto alignment with Blender’s UV Project Modifier