Time to fly! Let’s dive through stellar nurseries in this latest bonus and free tutorial from the Space VFX Elements Series!
I’d like to welcome you to the release of the Animation Primer! If you’ve been wanting to get into 3D animation, or improve your skills. I’m extremely happy to offer this reference kit for animation, that should serve you thoughout your journey.
I thought I’d share a small little article for a bit of fun on some ways to prepare for an animation course sprint. Or a project in general!
Hi guys, Lee Salvemini here to talk a bit about how animation can play a part in your life, career and art!
Try this complete environment project for beginners in blender where we’ll be creating this rocky waterfall stream.
Blender 2.77 is out and it’s never been a better time to get into this awesome 3D package!
In this tutorial Chris Plush shows you a way to manually add knots into a procedural wood shader for Cycles.
Learn how to make our own ‘matcaps’! A great way to not only visualize models for sculpting and modeling but also animating and putting a scene together in the viewport!
In this tutorial learn how to create facial controls for your character to prepare for facial animation.
Quick tip on how to easily copy over animation from one side of the body to the other for perfectly syncing walk/run cycles!
Confused about soft and hard edges? You’re not alone, the good news is it’s actually really easy. Find out 2 methods in this quick video.
HUMANS! Take advantage of your human condition by working in a large team! Linking and Appending are the gateways to making that happen, but it’s easy to get tripped up. Watch some do’s and dont’s in this free blender tutorial.
In this tutorial: Learn how to make and pose facial shapes in Blender!
Here I’ll be taking the Character Creation Ninja character’s rig and applying it to my new guy!
I’m really happy to release the rigged ninja character for download! Video included is the overview chapter from Character Creation Volume 2.
Learn how to make a proxy character that allows you to jump into shots without being rushed to skin and finalize the final character before animating.
A quick overview video on how to take a character and modify the anatomy and style by with re-proportion.
In this modeling exercise Chris Plush teaches you how to model a different kind of soccer ball in Blender.