Environment Modeling and Texturing

Environment Modeling and Texturing

Environment Modeling and Texturing

CG Master Christopher Plush takes you through each stage of modeling, texturing, and lighting an abandoned warehouse level. Learn how to create this realtime environment in its entirety including environment assets, and learn how to use the new Blender 2.5 series while you're at it.

Over 35 hours has been recorded for this DVD and edited to an extensive 14-hour, voice-narrated video tutorial taking you through every single step of production. Select segments have been timelapsed, but nothing has been edited out. This is the entire creation process start to finish, and it covers all the tricks of the trade for realtime content creation.

Read Terry Wallwork's review on BlenderNation.com - "These tutorials are very detailed, of a high quality level and are well worth the price in my opinion, if you are interested in game environment creation or just want to use some of the relevant techniques for memory efficient modeling this is a must have Video tutorial."

Watch the Teaser!



  • Instructor: Chris Plush
  • Video Info: 15 hours, 1280 x 768 resolution, Mp4 format
  • Software Used: Blender 2.5, Photoshop
  • Skill Level: Intermediate

Features

Features image description
  1. Using GLSL shading(requires gfx card support)
  2. Project organization
  3. Low-poly modeling
  4. Sculpting for normal maps
  5. UV unwrapping
  6. Textures and materials
    • - Color Maps
    • - Specular Maps
    • - Normal Maps
    • - Alpha Maps
    • - Glow Maps
    • - Light Maps(baking shadows/ao)
    • - Using Color Ramps
  7. Environment assets
    • - Metal Barrels
    • - Cinderblocks
    • - Wooden Crates
    • - Wooden Tables
    • - Plants
    • - Hanging Lamps
    • - Wooden Pallets
    • - Rice Sacks
    • - Old Tires
    • - Sheet Metal & Plywood
  8. Cloth simulation
  9. Texture splatting
  10. Linking groups to create an object library
  11. Realtime lighting
  12. Baking ao, shadow, & normal maps

DVD Chapters

Chapters image description
  1. Tool Overview
    • - Customizing Blender 2.5's Interface
    • - Loop Cuts and Knife Cuts
    • - Edge Split Modifier
    • - Converting Linked Duplicates
    • - Baking Normal Maps
    • - Baking Ambient Occlusion Maps
    • - Using Stencil Maps for Splatting
    • - Selection Tools in Photoshop
    • - Snapping in Blender
    • - Using Clip Alpha
  2. Modeling the Base Environment
  3. Unwrapping the Environment
  4. Environment Destruction
  5. More Construction
  6. Environment Texturing and Materials
  7. More Texturing and Details
    • - Creating Damaged Wall Decals
  8. Making the Props (listed on the left)
  9. Lighting and World Settings
    • - Adding Lamps
    • - Creating Mist/Fog
    • - Using Ambient Lighting
  10. Light Maps
  11. Final Details
    • - Adding HDR filter
    • - Adding Depth of Field (DOF)

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Screenshots

Finished WarehouseFinished WarehouseUV MappingTextured Environment in ViewportTire ModelTweaking Cloth after Cloth Sim

DVD Sample

DVD Sample