About CG Masters

Lee Salvemini worked as an animator for the short film Sintel

CG Masters was founded by Christopher Plush and Lee Salvemini, who both discovered Blender when it was freeware software in 2001, not long before its switch to open source.

CG Masters is a training platform for everything Blender. We offer high quality and large-scale training DVDs as well as many free video tutorials on all topics. After the overhaul of Blender leading into the 2.5/2.6 series, much of the documentation for previous software versions became obsolete. That’s where we come in. This site is a training resource for the new 2.5 and beyond as Blender continues to develop at its rapid pace.

With the continued success of CG Masters, we hope to invite even more highly skilled Blender artists and technicians to share large-scale and detailed training of their specialties with the community. If you would like to author a DVD and be part of CG Masters, feel free to contact us with your tutorial ideas.

For more info and updates about CG Masters, follow us on Facebook.

Meet the Authors


Guilherme Henrique

Guilherme (aka Sepultura) has been using Blender for the last 8 years, winner of CG Society’s Hardcore Modeling challenge for Best Model, Best Environment and Best WIP. He creates models for architects and visualization artists in Brazil aiding in the technical aspects and runs his own studio developing apps, games and their own engine.

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Steve Lund

Steve’s a film maker and a Blender master who has gained a tremendous amount of prestige in the community as both an artist and a trainer. He runs the youtube channel CG Geek which has accumulated a massive following.

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Greg Zaal

Greg Zaal is a technical 3D expert, with artistic roots. He’s worked on a handful of serious Blender productions such as the award-winning musical, En Passant, and works full time in a local animation studio as a technical director.

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Aidy Burrows

Aidy has worked for the past 5 years as a professional Environment Artist over at TTFusion working on titles such as ‘LEGO City Undercover’ & the ‘LEGO Marvel’ & ‘LEGO Movie’ games.

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Lee Salvermini

Lee Salvemini

Lee has worked two years on Star Wars Video Game titles for LucasArts. In 2009 Lee applied for and was accepted to be lead artist for the third open movie project, ‘Sintel’.

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Chris Plush

Christopher Plush

Chris worked as Lead Game Designer on the open-game project Yo Frankie! at the Blender Institute in Amsterdam.

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